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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
907
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Posted - 2014.04.25 19:44:00 -
[1] - Quote
I think that just like how minmatar get inate faster hacking and faster stamina regen, or gallente get inate armor repairs, all amarrian suits should get a heat reduction bonus for laser weapons.
IDK, just spit balling here.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
910
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Posted - 2014.04.25 19:56:00 -
[2] - Quote
Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle. So what exactly are you saying btw?
Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
I mean what exactly are you trying to say?
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
912
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Posted - 2014.04.25 21:57:00 -
[3] - Quote
Atiim wrote:Magnus Amadeuss wrote: So what exactly are you saying btw?
Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
I mean what exactly are you trying to say?
It's hard to guage damage before cooldown, as it implies that the user always spams R1 as hard as they can without letting the sink lower at all. Most meaning what exactly? MLT Caldari Heavies are lunch to SCRs if they don't stack armor, and MLT Minmatar Heavies may as well be free kills against it. If it's damage bias is extreme (20% or higher), then yes I am. Unless you are using a niche weapon and inside that niche, you should never be able to kill someone with such an extreme damage bias, as you sacrifice your effectiveness against one type of tank (Shields/Armor) for extreme effectiveness against another (Armor/Shields). What I'm trying to say, is that Scrambler Rifles already excel at what they were designed to do, and because of this they need no adjustments. Tectonic Fusion wrote:Agreed. I can take out shield tankers with my Mass Driver in one barrel, and it's -20% to shields and +20% against armor. Either less heat buildup or nerf the amount of armor you get back to chromosome stats (which btw if you only read "armor" means do not change the penalty). And I can take out armor tankers with my Laser Rifle without overheating. It's not an accurate comparison, as one is a niche weapon while the other is a Rifle. Though if your killing shield tankers with MDs, it's because they either stood there and didn't seek cover (which is an issue of player incompetence) or were caught in a situation where they had a low amount of HP to the point where anything would have killed them (which is not a valid basis for any comparison) Not to mention, the seize time on SCRs is shorter than the time it takes to empty 1 MD clip. No, you cannot nerf armor simply because you can't handle making sacrifices. Nerfing Armor would result in a lower TTK, and as Uprising 1.4 - 1.7 showed us, is not healthy for the game.
It really isn't hard to estimate how much damage can be done continuously by the ScR. We know that each shot fills up 1/15th of the heat gauge, we also know that with lvl 5 scrambler rifle operation the heat gauge can cool down 15 sections in 4.5 seconds. 15/4.5= 3.333 shots per second. This is what the ScR can do continually under ideal (and I mean ideal) conditions.
Oh but wait, that is ENTIRELY wrong. Cooldown has a slight delay after firing before it kicks in. Case in point, fire 2 shots per second continuously, you will see your heat climb. In actuallity, you can fire one shot per second once you have used up your heat bank. In other words, you can do 65 damage per second once you use up your heat bank, or you could not be ******** and let it cool/switch to a sidearm. This completely backs up my overheat/clip assertion.
So my point stands, you measure the damage per clip for other guns, damage before overheat for the ScR. The ScR has the lowest sustained DPS of ANY rifle, it has the lowest damage per clip/overheat of ANY rifle, it has less damage per trigger pull than the Combat rifle. These are facts, period.
So lets move on.
Before overheat, you can do just about 1k damage with a scrambler. The militia caldari/minmatar heavy suits with no mods (max skills of course) has 557/487 and 487/462 respectively. This becomes the equivalent of 403/608 = 1011HP and 353/577 =930 HP HP respectively. The ScR has ~15-16 shots before overheat, meaning between 975 and 1040 damage.
So maybe, just maybe the ScR can take out the caldari milita heavy before overheat if it hits every single shot, the minmatar the ScR can miss 1-2 times. Leading with a charged shot means you do not have enough damage to kill them before overheat.
I wonder how the CR fairs against the SHIELD based suits?
CR does 89.1 damage everytime you pull the trigger, you can do this 18 times before reload. That is effectively 84 damage to shields and 112 damage to armor. So agaisnt the shield tanked suits, the HP values look like this 586/384 = 970 (caldari) and 512/365 = 877 (minmatar). Do you see this, even before anything else, these shield based-suits effectively have less HP versus the combat rifle than the ScR, lets continue.
The CR can take out the caldari in 11 trigger pulls, and the minmatar in 10 trigger pulls. This means that the Combat rifle can miss 40% + of it's shots and still kill them before reload.
These two shield based suits are easier to kill with the Combat rifle than the ScR, much much easier. How is it doing it's job again?
Also, armor/shield haven't been in balance for a very long time, hence all of the minnie/caldari suits packing armor plates.
Way to once again though avoid 90% of what I wrote so I will copy/paste:
me wrote: Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
EDIT: Also, you claim a low TTK is a bad thing, but the combat rifle DOING MORE DAMAGE THAN PRE-NERF ARs/RRs is no biggie.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
922
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Posted - 2014.04.26 01:31:00 -
[4] - Quote
knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats.
First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle.
As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious.
The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
926
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Posted - 2014.04.26 02:02:00 -
[5] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots.
To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working.
The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further.
Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check....
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
928
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Posted - 2014.04.26 04:08:00 -
[6] - Quote
knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:Magnus Amadeuss wrote:knight guard fury wrote:"good" SR users dont simply allow it to over-heat in combat.
btw, its totally balanced and fine. its meant to kill shield tankers quickly and it does for the most part so idk why you are complaining. back in the day the SR could kill anything, but now you need more shot to kill armor tanked suits so its not incredibly OP. i can effiecently kill an armor tank suit without over heating or on the last shot that over heats. First line = load of crap. It doesn't matter how good you are, it is going to overheat sometimes. To say otherwise is to be a bald faced liar. Also it doesn't change the fact that the ScR has the lowest damage per "clip", the lowest sustained damage, and is utterly demolished per trigger pull by the combat rifle. As for the underlined and as shown before, combat rifle does it faster. It is the only rifle that will not kill a standard sentinel in one clip. I mean if you had used both the combat rifle and scrambler rifle, you would not argue with this as it is plainly obvious. The only way the scrambler gets up to par is when on the amarr assault suit. Then it finally can compete. Yep, rather than enhance an already decent weapon (like the minmatar assault does) it merely makes it competitive with the other un-bonused weapons. so for a weapon that has the ability to one shot shields you want it to do more dmg to armor? lol bad idea is bad. i can handle alomst all tpyes of people with a std-adv scrambler rifle and even if they are a bit much to handle i will use tactics and the enviorement to my advantage. the SR can has the abitlity to one shot mitila lights and mediums and some std suits but its still not considered OP and it can handle its own weight fairly well in combat. TBH, i ust think its how you use it. if you use it at range then you will have a better chance at killing them as they get closer and when in CQC you maximize your efforts towards killing them as long as you know you at least have a chance against them and also, since its an amarr weapon itsd meant for minmatar suits who mostly shield tank and can wipe out minmatar fairly easily while the CR can kill an amarr suit fairtly well as long as you land all the shots. To the underlined I said nothing of the sort and you are just putting words in others mouths to try to have a point to argue, it is not working. The ScR (SR = sniper rifle) will not 1 shot nealy any suit in-game. Maybe some scouts/light suits with absolutely no HP mods. A ScR charged shot from a viziam does 214.5 damage. That is 296 damage to shields and 172 damage to armor. IF the suit has 172.5 armor, it will not be one-shotted, you don't even have to go any further. Honestly why do people try to come on here and B.S. me? It take 5 seconds for me to check.... actgually my thought process was thinking you want to buff dmg but then i remembered that this is a "reduce heat build-up" thread, and i didnt mean sniper rifle, i use SR to abbreviate scrambler rifle. i think the heat build up is fine because im use to using it as a fowrard assault/suppreser role when i do, so i see no prblems with it. even on my lvl 1 amarr assault its perfectly fine to use and i have no problems with heat build up or over heating. when i do over heat i am usually at a range and am over heating out of desperation from Wanting to kill a specific target.
See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
ScR is not in a good place. IT isn't as bad off as the assault rifle, but it is not where it needs to be. I have given numbers and reasoning as to why, you have presented a potato argument, try harder.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
930
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Posted - 2014.04.26 04:41:00 -
[7] - Quote
Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault.
Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus.
I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS.
Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction.
IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry.
EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine)
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
938
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Posted - 2014.04.26 17:53:00 -
[8] - Quote
knight guard fury wrote:I recently used the AScR and it was perfectly fine dps wise. I killed as few heavies with less than one clip and never over heated either. I had no problem killing people and I had no problem over heating.
even using the std ScR was easy. I could kill about anything and never over heated. it's not like I need 20 shots to kill someone. it has the dps to kill a person, even some heavies. I see no reason to decrease heat build up. Listen, I already showed how it is pretty much impossible to take out a militia heavy with a standard scrambler on any suit other than an amarr assault. Your comment means pretty much nothinng.
Mordecai Sanguine wrote:Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: See here is the part where I know you are lying.
Anyway I am done with this. Show me a solid line of reasoning, some math, some type of tangible or logical reason why you think that the scrambler is just fine when it is only competitive on one suit(meaning an extra 2.8 mil sp investment too), especially when all of the other rifles are competitive on all of the suits?
Finally. Something sensible as opposed to "hurr durr we can't kill armur tankurs! we needs burffs!" A sensible solution to that problem, would be to remove the Amarr Assault's bonus, and apply it to all the Laser Weapons instead, making it a viable choice on Dropsuits other than the Amarr Assault without lowering the TTK. Of course then we'd have to think up another bonus for the Amarr Assault. Well think about the amarr assault bonus, what is it's intended purpose? It is to increase the sustained DPS applied from the weapon. It is almost the same as the bonus from the minmatar assault, which is also a sustained DPS increase. The caldari assault bonus is also aimed at increasing sustained DPS, but does this job poorly compared to the amarr/minmatar bonus. I say leave it the same. Just like how the minmatar bonus changes the CR from a 54 round clip to a 67 (or is it 68) round clip, changing it's damage per clip from 1458 to 1809 (or 1836), the amarr assault would bring the new damage before overheat (i.e. per clip) from ~1250 to 1582. Still less than any other weapon, still very low sustained DPS. Or like I suggested in another thread, give amarr suits an inate heat reduction bonus. It makes sense, the gallente get inate armor repair, the minmatar get inate hacking speed and insanely high stamina regen, the caldari get inate shield regen, the amarr get inate heat reduction. IT would be fitting as well, in eve most amarr ships have/had bonuses just to be able to use amarr weaponry. EDIT: I am also all for reducing the RoF of the scrambler to 500 RPM, it is still faster than i can fire, but at least it makes it less friendly towards turbo controllers. (leaving the AScr alone of course, that weapon is fine) In fact the Amarr got the inhate more Stamina, but CCP forgot they slowed them..making the "inhate" useless.
I agree, any increased stamina bonus is nearly useless due to
- being very slow - minmatar getting an un-needed and un-warranted 250% stamina regen bonus.
It has been shown that you can increase amarr stamina/stamina regen by 25% (i.e. amarr scout) and it is still the slowest to get anywhere.
Fixing swarms
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